fullscreen switching and missing goatvr_set_fb_size call
authorJohn Tsiombikas <nuclear@mutantstargoat.com>
Wed, 27 Jul 2016 05:11:13 +0000 (08:11 +0300)
committerJohn Tsiombikas <nuclear@mutantstargoat.com>
Wed, 27 Jul 2016 05:11:13 +0000 (08:11 +0300)
src/app.cc
src/app.h
src/main.cc

index aaee8cb..c3f6b39 100644 (file)
@@ -143,6 +143,10 @@ void app_reshape(int x, int y)
 
        glMatrixMode(GL_PROJECTION);
        glLoadMatrixf(mat[0]);
 
        glMatrixMode(GL_PROJECTION);
        glLoadMatrixf(mat[0]);
+
+       if(opt.vr) {
+               goatvr_set_fb_size(x, y, 1.0);
+       }
 }
 
 void app_keyboard(int key, bool pressed)
 }
 
 void app_keyboard(int key, bool pressed)
@@ -153,6 +157,17 @@ void app_keyboard(int key, bool pressed)
                        app_quit();
                        break;
 
                        app_quit();
                        break;
 
+               case 'f':
+                       if(!opt.vr || should_swap) {
+                               /* we take the need to swap as a signal that our window is not managed
+                                * by some VR compositor, and therefore it's safe to fullscreen without
+                                * upsetting the VR rendering output
+                                */
+                               opt.fullscreen = !opt.fullscreen;
+                               app_fullscreen(opt.fullscreen);
+                       }
+                       break;
+
                case ' ':
                        if(opt.vr) {
                                goatvr_recenter();
                case ' ':
                        if(opt.vr) {
                                goatvr_recenter();
index 93f5f37..0030a9d 100644 (file)
--- a/src/app.h
+++ b/src/app.h
@@ -22,7 +22,7 @@ void app_mouse_motion(int x, int y);
 
 // the following functions are implemented by the window system backend
 void app_resize(int x, int y);
 
 // the following functions are implemented by the window system backend
 void app_resize(int x, int y);
-void app_fullscreen(int fs);
+void app_fullscreen(bool fs);
 void app_quit();
 void app_redraw();
 void app_swap_buffers();
 void app_quit();
 void app_redraw();
 void app_swap_buffers();
index ae84abd..04f8523 100644 (file)
@@ -78,7 +78,7 @@ void app_resize(int x, int y)
        SDL_SetWindowSize(win, x, y);
 }
 
        SDL_SetWindowSize(win, x, y);
 }
 
-void app_fullscreen(int fs)
+void app_fullscreen(bool fs)
 {
        SDL_SetWindowFullscreen(win, fs ? SDL_WINDOW_FULLSCREEN_DESKTOP : 0);
 }
 {
        SDL_SetWindowFullscreen(win, fs ? SDL_WINDOW_FULLSCREEN_DESKTOP : 0);
 }