changed grid tile and subdued the effect slightly
authorJohn Tsiombikas <nuclear@mutantstargoat.com>
Fri, 12 Aug 2016 06:49:42 +0000 (09:49 +0300)
committerJohn Tsiombikas <nuclear@mutantstargoat.com>
Fri, 12 Aug 2016 06:49:42 +0000 (09:49 +0300)
sdr/grid.p.glsl
src/backdrop.cc

index d41d17f..c109a0a 100644 (file)
@@ -6,7 +6,7 @@ varying vec3 vpos;
 void main()
 {
        vec3 texel = texture2D(tex, gl_TexCoord[0].st).xyz;
-       vec3 color = pow(texel * grid_color, vec3(0.76)) * 5.0;
+       vec3 color = texel * grid_color.r * 2.0;
 
        float dist = abs(vpos.z);
        float fog = 1.0 - exp(-dist * 0.12);
index de0df58..02d1635 100644 (file)
@@ -40,7 +40,7 @@ bool init_backdrop()
        set_uniform_float3(sdr_skydome, "horiz_color", horiz_color.x, horiz_color.y, horiz_color.z);
        set_uniform_float3(sdr_skydome, "fog_color", fog_color.x, fog_color.y, fog_color.z);
 
-       if(!(tex_grid = load_texture("data/grid2.png"))) {
+       if(!(tex_grid = load_texture("data/pgrid.png"))) {
                delete tex_grid;
                return false;
        }