From: John Tsiombikas Date: Fri, 12 Aug 2016 06:49:42 +0000 (+0300) Subject: changed grid tile and subdued the effect slightly X-Git-Url: http://git.mutantstargoat.com/user/nuclear/?p=vrfileman;a=commitdiff_plain;h=fa2f2d8bd43a7007e0b66aaa07a5f5aa5e088a08 changed grid tile and subdued the effect slightly --- diff --git a/sdr/grid.p.glsl b/sdr/grid.p.glsl index d41d17f..c109a0a 100644 --- a/sdr/grid.p.glsl +++ b/sdr/grid.p.glsl @@ -6,7 +6,7 @@ varying vec3 vpos; void main() { vec3 texel = texture2D(tex, gl_TexCoord[0].st).xyz; - vec3 color = pow(texel * grid_color, vec3(0.76)) * 5.0; + vec3 color = texel * grid_color.r * 2.0; float dist = abs(vpos.z); float fog = 1.0 - exp(-dist * 0.12); diff --git a/src/backdrop.cc b/src/backdrop.cc index de0df58..02d1635 100644 --- a/src/backdrop.cc +++ b/src/backdrop.cc @@ -40,7 +40,7 @@ bool init_backdrop() set_uniform_float3(sdr_skydome, "horiz_color", horiz_color.x, horiz_color.y, horiz_color.z); set_uniform_float3(sdr_skydome, "fog_color", fog_color.x, fog_color.y, fog_color.z); - if(!(tex_grid = load_texture("data/grid2.png"))) { + if(!(tex_grid = load_texture("data/pgrid.png"))) { delete tex_grid; return false; }