tilesets
[vrlugburz] / src / game.c
index e159ec2..42a95f9 100644 (file)
@@ -68,7 +68,7 @@ void game_display(void)
        glLoadMatrixf(proj_matrix);
 
        cgm_midentity(view_matrix);
-       cgm_mpretranslate(view_matrix, 0, 0, -cam_dist);
+       cgm_mpretranslate(view_matrix, 0, 1.5, -cam_dist);
        cgm_mprerotate(view_matrix, cam_phi, 1, 0, 0);
        cgm_mprerotate(view_matrix, cam_theta, 0, 1, 0);
        glMatrixMode(GL_MODELVIEW);