glLoadMatrixf(proj_matrix);
cgm_midentity(view_matrix);
- cgm_mpretranslate(view_matrix, 0, 0, -cam_dist);
+ cgm_mpretranslate(view_matrix, 0, 1.5, -cam_dist);
cgm_mprerotate(view_matrix, cam_phi, 1, 0, 0);
cgm_mprerotate(view_matrix, cam_theta, 0, 1, 0);
glMatrixMode(GL_MODELVIEW);