foo
[vrlugburz] / src / game.c
index 8dc8d70..64c00df 100644 (file)
@@ -68,14 +68,6 @@ void update(float dt)
 {
        int fwd = 0, right = 0, turn = 0;
 
-       /*
-       cgm_vec3 vdir = {0, 0, -1};
-
-       cgm_vmul_m3v3(&vdir, player.view_xform);
-
-       player.dir = (int)(2.0f * (-atan2(vdir.z, vdir.x) + M_PI) / M_PI + 0.5f) & 3;
-       */
-
        if(time_msec - prev_turn >= TURN_INTERVAL) {
                if(input_state[INP_LTURN]) turn--;
                if(input_state[INP_RTURN]) turn++;
@@ -221,7 +213,6 @@ void game_keyboard(int key, int press)
                if(press) {
                        turn_player(&player, -1);
                        prev_turn = time_msec;
-                       player.dir = (player.dir + 3) & 3;
                }
                break;
 
@@ -230,7 +221,6 @@ void game_keyboard(int key, int press)
                if(press) {
                        turn_player(&player, 1);
                        prev_turn = time_msec;
-                       player.dir = (player.dir + 1) & 3;
                }
                break;
        }
@@ -253,7 +243,7 @@ void game_mmotion(int x, int y)
        if(!(dx | dy)) return;
 
        if(bnstate[0]) {
-               player.theta -= cgm_deg_to_rad(dx * 0.5f);
+               player.theta += cgm_deg_to_rad(dx * 0.5f);
                player.phi -= cgm_deg_to_rad(dy * 0.5f);
                if(player.phi < -M_PI/2) player.phi = -M_PI/2;
                if(player.phi > M_PI/2) player.phi = M_PI/2;