+ if(lvl->cell_size && (attr = ts_alloc_attr())) {
+ ts_set_attr_name(attr, "cellsize");
+ ts_set_valuef(&attr->val, lvl->cell_size);
+ ts_add_attr(root, attr);
+ }
+
+ if(lvl->px >= 0 && lvl->px < lvl->width && lvl->py >= 0 && lvl->py < lvl->height) {
+ if((attr = ts_alloc_attr())) {
+ ts_set_attr_name(attr, "player");
+ ts_set_valueiv(&attr->val, 2, lvl->px, lvl->py);
+ ts_add_attr(root, attr);
+ }
+ }
+