int init_level(struct level *lvl, int xsz, int ysz)
{
+ memset(lvl, 0, sizeof *lvl);
+
if(!(lvl->cells = calloc(xsz * ysz, sizeof *lvl->cells))) {
free(lvl);
return -1;
}
lvl->width = xsz;
lvl->height = ysz;
+ lvl->cell_size = DEF_CELL_SIZE;
+ lvl->px = lvl->py = -1;
return 0;
}
struct ts_node *ts, *node, *iter;
int i, j, sz, cx, cy;
struct cell *cell;
-
- lvl->fname = strdup(fname);
- if((lvl->dirname = malloc(strlen(fname) + 1))) {
- path_dir(lvl->fname, lvl->dirname);
- }
+ float *vecptr;
if(!(ts = ts_load(fname))) {
fprintf(stderr, "failed to load level: %s\n", fname);
return -1;
}
+ lvl->fname = strdup(fname);
+ if((lvl->dirname = malloc(strlen(fname) + 1))) {
+#ifndef LEVEL_EDITOR
+ path_dir(lvl->fname, lvl->dirname);
+#endif
+ }
+
+ lvl->cell_size = ts_get_attr_num(ts, "cellsize", DEF_CELL_SIZE);
+
+ if((vecptr = ts_get_attr_vec(ts, "player", 0))) {
+ lvl->px = vecptr[0];
+ lvl->py = vecptr[1];
+ }
+
iter = ts->child_list;
while(iter) {
node = iter;
node = (struct ts_node*)cell->next;
cell->next = 0;
- if(j <= 0 || cell[-1].type == CELL_SOLID) {
+ if(i >= lvl->height - 1 || cell[lvl->width].type == CELL_SOLID) {
cell->wall[0] = TILE_STRAIGHT;
}
- if(i <= 0 || cell[-lvl->width].type == CELL_SOLID) {
+ if(j >= lvl->width - 1 || cell[1].type == CELL_SOLID) {
cell->wall[1] = TILE_STRAIGHT;
}
- if(j >= lvl->width - 1 || cell[1].type == CELL_SOLID) {
+ if(i <= 0 || cell[-lvl->width].type == CELL_SOLID) {
cell->wall[2] = TILE_STRAIGHT;
}
- if(i >= lvl->height - 1 || cell[lvl->width].type == CELL_SOLID) {
+ if(j <= 0 || cell[-1].type == CELL_SOLID) {
cell->wall[3] = TILE_STRAIGHT;
}
ts_set_valuei(&attr->val, lvl->width);
ts_add_attr(root, attr);
+ if(lvl->cell_size && (attr = ts_alloc_attr())) {
+ ts_set_attr_name(attr, "cellsize");
+ ts_set_valuef(&attr->val, lvl->cell_size);
+ ts_add_attr(root, attr);
+ }
+
+ if(lvl->px >= 0 && lvl->px < lvl->width && lvl->py >= 0 && lvl->py < lvl->height) {
+ if((attr = ts_alloc_attr())) {
+ ts_set_attr_name(attr, "player");
+ ts_set_valueiv(&attr->val, 2, lvl->px, lvl->py);
+ ts_add_attr(root, attr);
+ }
+ }
+
for(i=0; i<lvl->height; i++) {
for(j=0; j<lvl->width; j++) {
cell = lvl->cells + i * lvl->width + j;
return -1;
}
+#ifndef LEVEL_EDITOR
+
static int load_tileset(struct level *lvl, struct ts_node *tsn)
{
- static const char *tile_types[] = {"straight", "corner", "door", 0};
+ static const char *tile_types[] = {"empty", "straight", "corner", "door", 0};
int i;
char *path;
return 0;
}
-struct tile *find_level_tile(struct level *lvl, const char *tname)
+struct tile *find_level_tile(struct level *lvl, int type)
{
struct tile *tile = lvl->tiles;
while(tile) {
- if(strcmp(tile->name, tname) == 0) {
+ if(tile->type == type) {
return tile;
}
tile = tile->next;
struct mesh *mesh, *tmesh;
float xform[16];
- printf("foo!\n");
-
- if(!(tstr = find_level_tile(lvl, "straight"))) {
+ if(!(tstr = find_level_tile(lvl, TILE_STRAIGHT))) {
return -1;
}
cell = lvl->cells + i * lvl->width + j;
if(cell->type != CELL_SOLID) {
if(gen_cell_geom(lvl, cell) == -1) {
+ printf("failed to generate cell\n");
return -1;
}
}
}
return 0;
}
+
+#else
+
+static int load_tileset(struct level *lvl, struct ts_node *tsn)
+{
+ return 0; /* in the level editor we don't need tileset loading */
+}
+
+#endif /* !LEVEL_EDITOR */