TILE_CORNER,
TILE_TEE,
TILE_CROSS,
- TILE_STR2OPEN
+ TILE_STR2OPEN,
+ TILE_STROPEN
};
enum {
struct tile {
char *name;
int type;
+
+ struct meshgroup mgrp;
+
struct tile *next;
};
struct cell {
int type;
+ int tiletype, tilerot;
int wall[4];
int floor, ceil;
+ struct tile *tile;
struct meshgroup *mgrp;
int num_mgrp;