#include "scenefile.h"
+#define DEF_CELL_SIZE 3.0f
+
enum {
TILE_EMPTY,
TILE_STRAIGHT,
char *fname, *dirname;
int width, height;
+ int px, py; /* player start position */
+ float cell_size;
struct cell *cells;
struct tile *tiles;
int load_level(struct level *lvl, const char *fname);
int save_level(struct level *lvl, const char *fname);
-struct tile *find_level_tile(struct level *lvl, const char *tname);
+struct tile *find_level_tile(struct level *lvl, int type);
int gen_cell_geom(struct level *lvl, struct cell *cell);
int gen_level_geom(struct level *lvl);