+struct mesh *find_mesh_prefix(struct scenefile *scn, const char *prefix)
+{
+ int len = strlen(prefix);
+ struct mesh *m = scn->meshlist;
+ while(m) {
+ if(m->name && memcmp(m->name, prefix, len) == 0) {
+ return m;
+ }
+ m = m->next;
+ }
+ return 0;
+}
+