#include "mesh.h"
struct scenefile {
+ char *fname;
+
struct mesh *meshlist;
int num_meshes;
int load_scenefile(struct scenefile *scn, const char *fname);
void destroy_scenefile(struct scenefile *scn);
+struct mesh *find_mesh_prefix(struct scenefile *scn, const char *prefix);
+
#endif /* SCENEFILE_H_ */