fixed bugs, added debug shaders, drawing a dungeon wall segment for testing
authorJohn Tsiombikas <nuclear@member.fsf.org>
Tue, 7 Sep 2021 02:05:43 +0000 (05:05 +0300)
committerJohn Tsiombikas <nuclear@member.fsf.org>
Tue, 7 Sep 2021 02:05:43 +0000 (05:05 +0300)
commit5c66bff3dc3b2fdf8b57908de4ebcfc6da6e3597
tree57d1339f6586d2076a728fc4e6500ca49b85d526
parentf3d32774e0c196175d8143c21313097bcc8ff3a2
fixed bugs, added debug shaders, drawing a dungeon wall segment for testing
sdr/foo.p.glsl [new file with mode: 0644]
sdr/foo.v.glsl [new file with mode: 0644]
src/game.c
src/mesh.c
src/opengl.c
src/opengl.h
src/scenefile.c
src/sdr.c [new file with mode: 0644]
src/sdr.h [new file with mode: 0644]