X-Git-Url: http://git.mutantstargoat.com/user/nuclear/?p=vrtris;a=blobdiff_plain;f=src%2Fgamescr.c;h=a55f432657cf7fb2f68236d8ef069d13252c0575;hp=469fc124932d077ae3861985eedf6acbc469b1e2;hb=7e20f7693be642b006fa6c4d65f6da1b00b0621f;hpb=d151a7d42478d1e7f4c2e25422a1a1624ead0948 diff --git a/src/gamescr.c b/src/gamescr.c index 469fc12..a55f432 100644 --- a/src/gamescr.c +++ b/src/gamescr.c @@ -1,11 +1,16 @@ #include #include #include +#include #include "opengl.h" #include "game.h" #include "screen.h" #include "cmesh.h" #include "blocks.h" +#include "logger.h" + +int init_starfield(void); +void draw_starfield(void); static int init(void); static void cleanup(void); @@ -21,6 +26,7 @@ static void mouse(int bn, int pressed, int x, int y); static void motion(int x, int y); static void wheel(int dir); +static void update_cur_block(void); static void addscore(int nlines); static int spawn(void); static int collision(int block, const int *pos); @@ -44,7 +50,9 @@ struct game_screen game_screen = { wheel }; -static struct cmesh *blkmesh; +static struct cmesh *blkmesh, *wellmesh; +static unsigned int tex_well; + static float cam_theta, cam_phi, cam_dist = 30; static int bnstate[16]; static int prev_mx, prev_my; @@ -77,22 +85,49 @@ static const long level_speed[NUM_LEVELS] = { 167, 151, 134, 117, 107, 98, 88, 79, 69, 60, 50 }; +static const float blkcolor[][4] = { + {1.0, 0.65, 0.0, 1}, + {0.16, 1.0, 0.4, 1}, + {0.65, 0.65, 1.0, 1}, + {1.0, 0.9, 0.1, 1}, + {0.0, 1.0, 1.0, 1}, + {1.0, 0.5, 1.0, 1}, + {1.0, 0.35, 0.2, 1}, + {0.5, 0.5, 0.5, 1} +}; + +#define GAMEOVER_FILL_RATE 50 + static int init(void) { - if(!(blkmesh = cmesh_alloc())) { + if(init_starfield() == -1) { return -1; } - if(cmesh_load(blkmesh, "data/noisecube.obj") == -1) { - fprintf(stderr, "failed to load block model\n"); + + if(!(blkmesh = cmesh_alloc()) || cmesh_load(blkmesh, "data/noisecube.obj") == -1) { + error_log("failed to load block mesh\n"); return -1; } + + if(!(wellmesh = cmesh_alloc()) || cmesh_load(wellmesh, "data/well.obj") == -1) { + error_log("failed to load well mesh\n"); + return -1; + } + + if(!(tex_well = img_gltexture_load("data/grid.png"))) { + error_log("failed to load well texture\n"); + return -1; + } + return 0; } static void cleanup(void) { cmesh_free(blkmesh); + cmesh_free(wellmesh); + glDeleteTextures(1, &tex_well); } static void start(void) @@ -126,10 +161,9 @@ static void update(float dtsec) } dt = time_msec - prev_tick; - /* if(gameover) { int i, row = PF_ROWS - gameover; - int *ptr; + unsigned int *ptr; if(dt < GAMEOVER_FILL_RATE) { return; @@ -138,15 +172,14 @@ static void update(float dtsec) if(row >= 0) { ptr = pfield + row * PF_COLS; for(i=0; i= 0) { @@ -208,12 +258,16 @@ static void draw(void) glPopMatrix(); } +static const float blkspec[] = {0.85, 0.85, 0.85, 1}; + static void draw_block(int block, const int *pos, int rot) { - int i, pal; + int i; unsigned char *p = blocks[block][rot]; - /*pal = FIRST_BLOCK_PAL + block;*/ + glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE, blkcolor[block]); + glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, blkspec); + glMaterialf(GL_FRONT_AND_BACK, GL_SHININESS, 50.0f); for(i=0; i<4; i++) { int x = pos[1] + BLKX(*p); @@ -223,7 +277,7 @@ static void draw_block(int block, const int *pos, int rot) if(y < 0) continue; glPushMatrix(); - glTranslatef(x, y, 0); + glTranslatef(x, -y, 0); cmesh_draw(blkmesh); glPopMatrix(); } @@ -237,9 +291,14 @@ static void drawpf(void) for(i=0; i= PF_COLS || y >= PF_ROWS) return 1; if(pfield[y * PF_COLS + x] & PF_FULL) return 1; }