From: John Tsiombikas Date: Wed, 27 Feb 2019 03:41:06 +0000 (+0200) Subject: mesh done? starting obj loader (port from dosdemo) X-Git-Url: http://git.mutantstargoat.com/user/nuclear/?p=vrtris;a=commitdiff_plain;h=1b62e1cf0e1cf019b42ee232ba838d06c55b8cda mesh done? starting obj loader (port from dosdemo) --- diff --git a/src/cmesh.c b/src/cmesh.c index 35600bc..4d74251 100644 --- a/src/cmesh.c +++ b/src/cmesh.c @@ -1,5 +1,6 @@ #include #include +#include #include #include "opengl.h" #include "cmesh.h" @@ -40,7 +41,17 @@ struct cmesh { int bsph_valid; }; + +static int pre_draw(struct cmesh *cm); +static void post_draw(struct cmesh *cm, int cur_sdr); +static void update_buffers(struct cmesh *cm); +static void update_wire_ibo(struct cmesh *cm); +static void calc_aabb(struct cmesh *cm); +static void calc_bsph(struct cmesh *cm); + + static int sdr_loc[CMESH_NUM_ATTR] = {0, 1, 2, 3, 4, 5, 6, 7}; +static int use_custom_sdr_attr; /* global state */ @@ -424,7 +435,7 @@ int cmesh_index_count(struct cmesh *cm) return cm->nfaces * 3; } -int get_poly_count(struct cmesh *cm) +int cmesh_poly_count(struct cmesh *cm) { if(cm->nfaces) { return cm->nfaces; @@ -652,32 +663,487 @@ void cmesh_flip(struct cmesh *cm) void cmesh_flip_faces(struct cmesh *cm) { + int i, j, idxnum, vnum, nelem; + unsigned int *indices; + float *verts, *vptr; + + if(cmesh_indexed(cm)) { + if(!(indices = cmesh_index(cm))) { + return; + } + idxnum = cmesh_index_count(cm); + for(i=0; ivattr[CMESH_ATTR_VERTEX].nelem; + for(i=0; inverts * cm->vattr[CMESH_ATTR_NORMAL].nelem; + for(i=0; ivattr[i].nelem, sizeof(float)))) { + return -1; + } + dstptr = tmpbuf; + + for(j=0; jvattr[i].nelem; + + for(k=0; kvattr[i].nelem; k++) { + *dstptr++ = *srcptr++; + } + } + + dynarr_free(cm->vattr[i].data); + cm->vattr[i].data = tmpbuf; + cm->vattr[i].data_valid = 1; + } + + cm->ibo_valid = 0; + cm->idata_valid = 0; + cm->idata = dynarr_clear(cm->idata); + + cm->nverts = nnverts; + cm->nfaces = idxnum / 3; + return 0; +} + +void cmesh_calc_face_normals(struct cmesh *cm) +{ + /* TODO */ +} + +static int pre_draw(struct cmesh *cm) +{ + int i, loc, cur_sdr; + + glGetIntegerv(GL_CURRENT_PROGRAM, &cur_sdr); + + update_buffers(cm); + + if(!cm->vattr[CMESH_ATTR_VERTEX].vbo_valid) { + return -1; + } + + if(cur_sdr && use_custom_sdr_attr) { + if(sdr_loc[CMESH_ATTR_VERTEX] == -1) { + return -1; + } + + for(i=0; i= 0 && cm->vattr[i].vbo_valid) { + glBindBuffer(GL_ARRAY_BUFFER, cm->vattr[i].vbo); + glVertexAttribPointer(loc, cm->vattr[i].nelem, GL_FLOAT, GL_FALSE, 0, 0); + glEnableVertexAttribArray(loc); + } + } + } else { +#ifndef GL_ES_VERSION_2_0 + glBindBuffer(GL_ARRAY_BUFFER, cm->vattr[CMESH_ATTR_VERTEX].vbo); + glVertexPointer(cm->vattr[CMESH_ATTR_VERTEX].nelem, GL_FLOAT, 0, 0); + glEnableClientState(GL_VERTEX_ARRAY); + + if(cm->vattr[CMESH_ATTR_NORMAL].vbo_valid) { + glBindBuffer(GL_ARRAY_BUFFER, cm->vattr[CMESH_ATTR_NORMAL].vbo); + glNormalPointer(GL_FLOAT, 0, 0); + glEnableClientState(GL_NORMAL_ARRAY); + } + if(cm->vattr[CMESH_ATTR_TEXCOORD].vbo_valid) { + glBindBuffer(GL_ARRAY_BUFFER, cm->vattr[CMESH_ATTR_TEXCOORD].vbo); + glTexCoordPointer(cm->vattr[CMESH_ATTR_TEXCOORD].nelem, GL_FLOAT, 0, 0); + glEnableClientState(GL_TEXTURE_COORD_ARRAY); + } + if(cm->vattr[CMESH_ATTR_COLOR].vbo_valid) { + glBindBuffer(GL_ARRAY_BUFFER, cm->vattr[CMESH_ATTR_COLOR].vbo); + glColorPointer(cm->vattr[CMESH_ATTR_COLOR].nelem, GL_FLOAT, 0, 0); + glEnableClientState(GL_COLOR_ARRAY); + } + if(cm->vattr[CMESH_ATTR_TEXCOORD2].vbo_valid) { + glClientActiveTexture(GL_TEXTURE1); + glBindBuffer(GL_ARRAY_BUFFER, cm->vattr[CMESH_ATTR_TEXCOORD2].vbo); + glTexCoordPointer(cm->vattr[CMESH_ATTR_TEXCOORD2].nelem, GL_FLOAT, 0, 0); + glEnableClientState(GL_TEXTURE_COORD_ARRAY); + glClientActiveTexture(GL_TEXTURE0); + } +#endif /* GL_ES_VERSION_2_0 */ + } + glBindBuffer(GL_ARRAY_BUFFER, 0); + return cur_sdr; +} + +void cmesh_draw(struct cmesh *cm) +{ + int cur_sdr; + + if((cur_sdr = pre_draw(cm)) == -1) { + return; + } + + if(cm->ibo_valid) { + glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, cm->ibo); + glDrawElements(GL_TRIANGLES, cm->nfaces * 3, GL_UNSIGNED_INT, 0); + glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0); + } else { + glDrawArrays(GL_TRIANGLES, 0, cm->nverts); + } + + post_draw(cm, cur_sdr); +} + +static void post_draw(struct cmesh *cm, int cur_sdr) +{ + int i; + + if(cur_sdr && use_custom_sdr_attr) { + for(i=0; i= 0 && cm->vattr[i].vbo_valid) { + glDisableVertexAttribArray(loc); + } + } + } else { +#ifndef GL_ES_VERSION_2_0 + glDisableClientState(GL_VERTEX_ARRAY); + if(cm->vattr[CMESH_ATTR_NORMAL].vbo_valid) { + glDisableClientState(GL_NORMAL_ARRAY); + } + if(cm->vattr[CMESH_ATTR_TEXCOORD].vbo_valid) { + glDisableClientState(GL_TEXTURE_COORD_ARRAY); + } + if(cm->vattr[CMESH_ATTR_COLOR].vbo_valid) { + glDisableClientState(GL_COLOR_ARRAY); + } + if(cm->vattr[CMESH_ATTR_TEXCOORD2].vbo_valid) { + glClientActiveTexture(GL_TEXTURE1); + glDisableClientState(GL_TEXTURE_COORD_ARRAY); + glClientActiveTexture(GL_TEXTURE0); + } +#endif /* GL_ES_VERSION_2_0 */ + } +} + +void cmesh_draw_wire(struct cmesh *cm, float linesz) +{ + int cur_sdr, nfaces; + + if((cur_sdr = pre_draw(cm)) == -1) { + return; + } + update_wire_ibo(cm); + + nfaces = cmesh_poly_count(cm); + glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, cm->wire_ibo); + glDrawElements(GL_LINES, nfaces * 6, GL_UNSIGNED_INT, 0); + glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0); + + post_draw(cm, cur_sdr); +} + +void cmesh_draw_vertices(struct cmesh *cm, float ptsz) +{ + int cur_sdr; + if((cur_sdr = pre_draw(cm)) == -1) { + return; + } + + glPushAttrib(GL_POINT_BIT); + glPointSize(ptsz); + glDrawArrays(GL_POINTS, 0, cm->nverts); + glPopAttrib(); + + post_draw(cm, cur_sdr); +} + +void cmesh_draw_normals(struct cmesh *cm, float len) +{ +#ifndef GL_ES_VERSION_2_0 + int i, cur_sdr, vert_nelem, norm_nelem; + int loc = -1; + const float *varr, *norm; + + varr = cmesh_attrib_ro(cm, CMESH_ATTR_VERTEX); + norm = cmesh_attrib_ro(cm, CMESH_ATTR_NORMAL); + if(!varr || !norm) return; + + vert_nelem = cm->vattr[CMESH_ATTR_VERTEX].nelem; + norm_nelem = cm->vattr[CMESH_ATTR_NORMAL].nelem; + + glGetIntegerv(GL_CURRENT_PROGRAM, &cur_sdr); + if(cur_sdr && use_custom_sdr_attr) { + if((loc = sdr_loc[CMESH_ATTR_VERTEX]) < 0) { + return; + } + } + + glBegin(GL_LINES); + for(i=0; inverts; i++) { + float x, y, z, endx, endy, endz; + + x = varr[i * vert_nelem]; + y = varr[i * vert_nelem + 1]; + z = varr[i * vert_nelem + 2]; + endx = x + norm[i * norm_nelem] * len; + endy = y + norm[i * norm_nelem + 1] * len; + endz = z + norm[i * norm_nelem + 2] * len; + + if(loc == -1) { + glVertex3f(x, y, z); + glVertex3f(endx, endy, endz); + } else { + glVertexAttrib3f(loc, x, y, z); + glVertexAttrib3f(loc, endx, endy, endz); + } + } + glEnd(); +#endif /* GL_ES_VERSION_2_0 */ +} + +void cmesh_draw_tangents(struct cmesh *cm, float len) +{ +#ifndef GL_ES_VERSION_2_0 + int i, cur_sdr, vert_nelem, tang_nelem; + int loc = -1; + const float *varr, *tang; + + varr = cmesh_attrib_ro(cm, CMESH_ATTR_VERTEX); + tang = cmesh_attrib_ro(cm, CMESH_ATTR_TANGENT); + if(!varr || !tang) return; + + vert_nelem = cm->vattr[CMESH_ATTR_VERTEX].nelem; + tang_nelem = cm->vattr[CMESH_ATTR_TANGENT].nelem; + + glGetIntegerv(GL_CURRENT_PROGRAM, &cur_sdr); + if(cur_sdr && use_custom_sdr_attr) { + if((loc = sdr_loc[CMESH_ATTR_VERTEX]) < 0) { + return; + } + } + + glBegin(GL_LINES); + for(i=0; inverts; i++) { + float x, y, z, endx, endy, endz; + + x = varr[i * vert_nelem]; + y = varr[i * vert_nelem + 1]; + z = varr[i * vert_nelem + 2]; + endx = x + tang[i * tang_nelem] * len; + endy = y + tang[i * tang_nelem + 1] * len; + endz = z + tang[i * tang_nelem + 2] * len; + + if(loc == -1) { + glVertex3f(x, y, z); + glVertex3f(endx, endy, endz); + } else { + glVertexAttrib3f(loc, x, y, z); + glVertexAttrib3f(loc, endx, endy, endz); + } + } + glEnd(); +#endif /* GL_ES_VERSION_2_0 */ +} + +static void update_buffers(struct cmesh *cm) +{ + int i; + + for(i=0; ivattr[i].vbo_valid) { + glBindBuffer(GL_ARRAY_BUFFER, cm->vattr[i].vbo); + glBufferData(GL_ARRAY_BUFFER, cm->nverts * cm->vattr[i].nelem * sizeof(float), + cm->vattr[i].data, GL_STATIC_DRAW); + cm->vattr[i].vbo_valid = 1; + } + } + glBindBuffer(GL_ARRAY_BUFFER, 0); + + if(cm->idata_valid && !cm->ibo_valid) { + glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, cm->ibo); + glBufferData(GL_ELEMENT_ARRAY_BUFFER, cm->nfaces * 3 * sizeof(unsigned int), + cm->idata, GL_STATIC_DRAW); + cm->ibo_valid = 1; + glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0); + } +} + +static void update_wire_ibo(struct cmesh *cm) +{ + int i, num_faces; + unsigned int *wire_idxarr, *dest; + + update_buffers(cm); + + if(cm->wire_ibo_valid) return; -/* get the bounding sphere in local space. The result will be cached ... see above */ -float cmesh_bsphere(struct cmesh *cm, cgm_vec3 *center, float *rad); + if(!cm->wire_ibo) { + glGenBuffers(1, &cm->wire_ibo); + } + num_faces = cmesh_poly_count(cm); + + if(!(wire_idxarr = malloc(num_faces * 6 * sizeof *wire_idxarr))) { + return; + } + dest = wire_idxarr; + + if(cm->ibo_valid) { + /* we're dealing with an indexed mesh */ + const unsigned int *idxarr = cmesh_index_ro(cm); + + for(i=0; iwire_ibo); + glBufferData(GL_ELEMENT_ARRAY_BUFFER, num_faces * 6 * sizeof(unsigned int), + wire_idxarr, GL_STATIC_DRAW); + free(wire_idxarr); + cm->wire_ibo_valid = 1; + glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0); +} + +static void calc_aabb(struct cmesh *cm) +{ + int i, j; + + if(!cmesh_attrib_ro(cm, CMESH_ATTR_VERTEX)) { + return; + } + + cgm_vcons(&cm->aabb_min, FLT_MAX, FLT_MAX, FLT_MAX); + cgm_vcons(&cm->aabb_max, -FLT_MAX, -FLT_MAX, -FLT_MAX); + + for(i=0; inverts; i++) { + const float *v = cmesh_attrib_at_ro(cm, CMESH_ATTR_VERTEX, i); + for(j=0; j<3; j++) { + if(v[j] < (&cm->aabb_min.x)[j]) { + (&cm->aabb_min.x)[j] = v[j]; + } + if(v[j] > (&cm->aabb_max.x)[j]) { + (&cm->aabb_max.x)[j] = v[j]; + } + } + } + cm->aabb_valid = 1; +} + +void cmesh_aabbox(struct cmesh *cm, cgm_vec3 *vmin, cgm_vec3 *vmax) +{ + if(!cm->aabb_valid) { + calc_aabb(cm); + } + *vmin = cm->aabb_min; + *vmax = cm->aabb_max; +} + +static void calc_bsph(struct cmesh *cm) +{ + int i; + float s, dist_sq; + + if(!cmesh_attrib_ro(cm, CMESH_ATTR_VERTEX)) { + return; + } + + cgm_vcons(&cm->bsph_center, 0, 0, 0); + + /* first find the center */ + for(i=0; inverts; i++) { + const float *v = cmesh_attrib_at_ro(cm, CMESH_ATTR_VERTEX, i); + cm->bsph_center.x += v[0]; + cm->bsph_center.y += v[1]; + cm->bsph_center.z += v[2]; + } + s = 1.0f / (float)cm->nverts; + cm->bsph_center.x *= s; + cm->bsph_center.y *= s; + cm->bsph_center.z *= s; + + cm->bsph_radius = 0.0f; + for(i=0; inverts; i++) { + const cgm_vec3 *v = (const cgm_vec3*)cmesh_attrib_at_ro(cm, CMESH_ATTR_VERTEX, i); + if((dist_sq = cgm_vdist_sq(v, &cm->bsph_center)) > cm->bsph_radius) { + cm->bsph_radius = dist_sq; + } + } + cm->bsph_radius = sqrt(cm->bsph_radius); + cm->bsph_valid = 1; +} + +float cmesh_bsphere(struct cmesh *cm, cgm_vec3 *center, float *rad) +{ + if(!cm->bsph_valid) { + calc_bsph(cm); + } + *center = cm->bsph_center; + *rad = cm->bsph_radius; + return cm->bsph_radius; +} -/* texture coordinate manipulation */ +/* TODO */ void cmesh_texcoord_apply_xform(struct cmesh *cm, float *xform); void cmesh_texcoord_gen_plane(struct cmesh *cm, cgm_vec3 *norm, cgm_vec3 *tang); void cmesh_texcoord_gen_box(struct cmesh *cm); diff --git a/src/cmesh.h b/src/cmesh.h index 2039e10..a73cd20 100644 --- a/src/cmesh.h +++ b/src/cmesh.h @@ -60,7 +60,7 @@ unsigned int *cmesh_index(struct cmesh *cm); /* invalidates IBO */ const unsigned int *cmesh_index_ro(struct cmesh *cm); /* doesn't invalidate */ int cmesh_index_count(struct cmesh *cm); -int get_poly_count(struct cmesh *cm); +int cmesh_poly_count(struct cmesh *cm); /* attr can be -1 to invalidate all attributes */ void cmesh_invalidate_vbo(struct cmesh *cm, int attr); @@ -83,7 +83,7 @@ void cmesh_flip(struct cmesh *cm); /* flip faces (winding) and normals */ void cmesh_flip_faces(struct cmesh *cm); void cmesh_flip_normals(struct cmesh *cm); -void cmesh_explode(struct cmesh *cm); /* undo all vertex sharing */ +int cmesh_explode(struct cmesh *cm); /* undo all vertex sharing */ /* this is only guaranteed to work on an exploded mesh */ void cmesh_calc_face_normals(struct cmesh *cm); diff --git a/src/meshload.c b/src/meshload.c new file mode 100644 index 0000000..f9ee26f --- /dev/null +++ b/src/meshload.c @@ -0,0 +1,350 @@ +#if 0 +#include +#include +#include +#include +#include "mesh.h" +#include "dynarr.h" +#include "rbtree.h" +#include "util.h" + +struct vertex_pos_color { + float x, y, z; + float r, g, b, a; +}; + +struct facevertex { + int vidx, tidx, nidx; +}; + +static char *clean_line(char *s); +static char *parse_face_vert(char *ptr, struct facevertex *fv, int numv, int numt, int numn); +static int cmp_facevert(const void *ap, const void *bp); +static void free_rbnode_key(struct rbnode *n, void *cls); + +/* merge of different indices per attribute happens during face processing. + * + * A triplet of (vertex index/texcoord index/normal index) is used as the key + * to search in a balanced binary search tree for vertex buffer index assigned + * to the same triplet if it has been encountered before. That index is + * appended to the index buffer. + * + * If a particular triplet has not been encountered before, a new g3d_vertex is + * appended to the vertex buffer. The index of this new vertex is appended to + * the index buffer, and also inserted into the tree for future searches. + */ +int load_mesh(struct g3d_mesh *mesh, const char *fname) +{ + int i, line_num = 0, result = -1; + int found_quad = 0; + FILE *fp = 0; + char buf[256]; + struct vertex_pos_color *varr = 0; + vec3_t *narr = 0; + vec2_t *tarr = 0; + struct rbtree *rbtree = 0; + + if(!(fp = fopen(fname, "rb"))) { + fprintf(stderr, "load_mesh: failed to open file: %s\n", fname); + goto err; + } + + if(!(rbtree = rb_create(cmp_facevert))) { + fprintf(stderr, "load_mesh: failed to create facevertex binary search tree\n"); + goto err; + } + rb_set_delete_func(rbtree, free_rbnode_key, 0); + + if(!(mesh->varr = dynarr_alloc(0, sizeof *mesh->varr)) || + !(mesh->iarr = dynarr_alloc(0, sizeof *mesh->iarr))) { + fprintf(stderr, "load_mesh: failed to allocate resizable mesh arrays\n"); + goto err; + } + if(!(varr = dynarr_alloc(0, sizeof *varr)) || + !(narr = dynarr_alloc(0, sizeof *narr)) || + !(tarr = dynarr_alloc(0, sizeof *tarr))) { + fprintf(stderr, "load_mesh: failed to allocate resizable vertex array\n"); + goto err; + } + + while(fgets(buf, sizeof buf, fp)) { + char *line = clean_line(buf); + ++line_num; + + if(!*line) continue; + + switch(line[0]) { + case 'v': + if(isspace(line[1])) { + /* vertex */ + struct vertex_pos_color v; + int num; + + num = sscanf(line + 2, "%f %f %f %f %f %f %f", &v.x, &v.y, &v.z, &v.r, &v.g, &v.b, &v.a); + if(num < 3) { + fprintf(stderr, "%s:%d: invalid vertex definition: \"%s\"\n", fname, line_num, line); + goto err; + } + switch(num) { + case 3: + v.r = 1.0f; + case 4: + v.g = 1.0f; + case 5: + v.b = 1.0f; + case 6: + v.a = 1.0f; + } + if(!(varr = dynarr_push(varr, &v))) { + fprintf(stderr, "load_mesh: failed to resize vertex buffer\n"); + goto err; + } + + } else if(line[1] == 't' && isspace(line[2])) { + /* texcoord */ + vec2_t tc; + if(sscanf(line + 3, "%f %f", &tc.x, &tc.y) != 2) { + fprintf(stderr, "%s:%d: invalid texcoord definition: \"%s\"\n", fname, line_num, line); + goto err; + } + if(!(tarr = dynarr_push(tarr, &tc))) { + fprintf(stderr, "load_mesh: failed to resize texcoord buffer\n"); + goto err; + } + + } else if(line[1] == 'n' && isspace(line[2])) { + /* normal */ + vec3_t norm; + if(sscanf(line + 3, "%f %f %f", &norm.x, &norm.y, &norm.z) != 3) { + fprintf(stderr, "%s:%d: invalid normal definition: \"%s\"\n", fname, line_num, line); + goto err; + } + if(!(narr = dynarr_push(narr, &norm))) { + fprintf(stderr, "load_mesh: failed to resize normal buffer\n"); + goto err; + } + } + break; + + case 'f': + if(isspace(line[1])) { + /* face */ + char *ptr = line + 2; + struct facevertex fv; + struct rbnode *node; + int vsz = dynarr_size(varr); + int tsz = dynarr_size(tarr); + int nsz = dynarr_size(narr); + + for(i=0; i<4; i++) { + if(!(ptr = parse_face_vert(ptr, &fv, vsz, tsz, nsz))) { + if(i < 3 || found_quad) { + fprintf(stderr, "%s:%d: invalid face definition: \"%s\"\n", fname, line_num, line); + goto err; + } else { + break; + } + } + + if((node = rb_find(rbtree, &fv))) { + uint16_t idx = (int)(intptr_t)node->data; + if(!(mesh->iarr = dynarr_push(mesh->iarr, &idx))) { + fprintf(stderr, "load_mesh: failed to resize index array\n"); + goto err; + } + } else { + uint16_t newidx = dynarr_size(mesh->varr); + struct g3d_vertex v; + struct facevertex *newfv; + + v.x = varr[fv.vidx].x; + v.y = varr[fv.vidx].y; + v.z = varr[fv.vidx].z; + v.w = 1.0f; + v.r = cround64(varr[fv.vidx].r * 255.0); + v.g = cround64(varr[fv.vidx].g * 255.0); + v.b = cround64(varr[fv.vidx].b * 255.0); + v.a = cround64(varr[fv.vidx].a * 255.0); + if(fv.tidx >= 0) { + v.u = tarr[fv.tidx].x; + v.v = tarr[fv.tidx].y; + } else { + v.u = v.x; + v.v = v.y; + } + if(fv.nidx >= 0) { + v.nx = narr[fv.nidx].x; + v.ny = narr[fv.nidx].y; + v.nz = narr[fv.nidx].z; + } else { + v.nx = v.ny = 0.0f; + v.nz = 1.0f; + } + + if(!(mesh->varr = dynarr_push(mesh->varr, &v))) { + fprintf(stderr, "load_mesh: failed to resize combined vertex array\n"); + goto err; + } + if(!(mesh->iarr = dynarr_push(mesh->iarr, &newidx))) { + fprintf(stderr, "load_mesh: failed to resize index array\n"); + goto err; + } + + if((newfv = malloc(sizeof *newfv))) { + *newfv = fv; + } + if(!newfv || rb_insert(rbtree, newfv, (void*)(intptr_t)newidx) == -1) { + fprintf(stderr, "load_mesh: failed to insert facevertex to the binary search tree\n"); + goto err; + } + } + } + if(i > 3) found_quad = 1; + } + break; + + default: + break; + } + } + + mesh->prim = found_quad ? G3D_QUADS : G3D_TRIANGLES; + mesh->vcount = dynarr_size(mesh->varr); + mesh->icount = dynarr_size(mesh->iarr); + mesh->varr = dynarr_finalize(mesh->varr); + mesh->iarr = dynarr_finalize(mesh->iarr); + result = 0; /* success */ + + printf("loaded %s mesh: %s: %d vertices, %d faces\n", found_quad ? "quad" : "triangle", + fname, mesh->vcount, mesh->icount / mesh->prim); + +err: + if(fp) fclose(fp); + dynarr_free(varr); + dynarr_free(narr); + dynarr_free(tarr); + if(result == -1) { + dynarr_free(mesh->varr); + dynarr_free(mesh->iarr); + } + rb_free(rbtree); + return result; +} + +int save_mesh(struct g3d_mesh *mesh, const char *fname) +{ + int i, fvcount; + FILE *fp; + + if(!(fp = fopen(fname, "wb"))) { + fprintf(stderr, "save_mesh: failed to open %s for writing\n", fname); + return -1; + } + fprintf(fp, "# Wavefront OBJ file shoved in your FACE by Mindlapse. Deal with it\n"); + + for(i=0; ivcount; i++) { + struct g3d_vertex *v = mesh->varr + i; + fprintf(fp, "v %f %f %f %f %f %f %f\n", v->x, v->y, v->z, v->r / 255.0f, v->g / 255.0f, + v->b / 255.0f, v->a / 255.0f); + } + for(i=0; ivcount; i++) { + fprintf(fp, "vn %f %f %f\n", mesh->varr[i].nx, mesh->varr[i].ny, mesh->varr[i].nz); + } + for(i=0; ivcount; i++) { + fprintf(fp, "vt %f %f\n", mesh->varr[i].u, mesh->varr[i].v); + } + + fvcount = mesh->prim; + for(i=0; iicount; i++) { + int idx = mesh->iarr[i] + 1; + + if(fvcount == mesh->prim) { + fprintf(fp, "\nf"); + fvcount = 0; + } + fprintf(fp, " %d/%d/%d", idx, idx, idx); + ++fvcount; + } + fprintf(fp, "\n"); + + fclose(fp); + return 0; +} + +static char *clean_line(char *s) +{ + char *end; + + while(*s && isspace(*s)) ++s; + if(!*s) return 0; + + end = s; + while(*end && *end != '#') ++end; + *end = 0; + + while(end > s && isspace(*end)) --end; + *end = 0; + + return s; +} + +static char *parse_idx(char *ptr, int *idx, int arrsz) +{ + char *endp; + int val = strtol(ptr, &endp, 10); + if(endp == ptr) return 0; + + if(val < 0) { /* convert negative indices */ + *idx = arrsz + val; + } else { + *idx = val - 1; /* indices in obj are 1-based */ + } + return endp; +} + +/* possible face-vertex definitions: + * 1. vertex + * 2. vertex/texcoord + * 3. vertex//normal + * 4. vertex/texcoord/normal + */ +static char *parse_face_vert(char *ptr, struct facevertex *fv, int numv, int numt, int numn) +{ + if(!(ptr = parse_idx(ptr, &fv->vidx, numv))) + return 0; + if(*ptr != '/') return (!*ptr || isspace(*ptr)) ? ptr : 0; + + if(*++ptr == '/') { /* no texcoord */ + fv->tidx = -1; + ++ptr; + } else { + if(!(ptr = parse_idx(ptr, &fv->tidx, numt))) + return 0; + if(*ptr != '/') return (!*ptr || isspace(*ptr)) ? ptr : 0; + ++ptr; + } + + if(!(ptr = parse_idx(ptr, &fv->nidx, numn))) + return 0; + return (!*ptr || isspace(*ptr)) ? ptr : 0; +} + +static int cmp_facevert(const void *ap, const void *bp) +{ + const struct facevertex *a = ap; + const struct facevertex *b = bp; + + if(a->vidx == b->vidx) { + if(a->tidx == b->tidx) { + return a->nidx - b->nidx; + } + return a->tidx - b->tidx; + } + return a->vidx - b->vidx; +} + +static void free_rbnode_key(struct rbnode *n, void *cls) +{ + free(n->key); +} +#endif /* 0 */