; vi:filetype=z80: section data,"d" tiles: tile_empty: dd $0,$0 tile_pfield: dd $ffffffff, $ffffffff tile_block: db %11111111 db %11111110 db %11000110 db %11011110 db %11011110 db %11111110 db %11111110 db %10000000 tile_chess: db $55,$aa,$55,$aa db $55,$aa,$55,$aa tile_side_left: db %01010000 db %10101000 db %01010000 db %10101000 db %01010000 db %10101000 db %01010000 db %10101000 tile_side_right: db %01110101 db %01101010 db %01110101 db %01101010 db %01110101 db %01101010 db %01110101 db %01101010 tile_side_bottom: db $00 db $ff, $ff db $aa, $55, $aa, $55, $aa tile_side_br: db %01110101 db %11101010 db %11110101 db $aa, $55, $aa, $55, $aa tile_side_bl: db %01010000 db %10101011 db %01010111 db $aa, $55, $aa, $55, $aa