11 #include "shader_manager.h"
25 bool Renderer::create()
27 if(!(sprog = sdr_man->create_shader_program("default.v.glsl", "default.f.glsl"))) {
31 if(!(sprog->link())) {
35 /* getting material uniform locations: diffuse, specular, specular exponent (strength) */
37 if((diff_loc = sprog->get_uniform_location("diffuse")) == -1) {
38 fprintf(stderr, "Invalid uniform location: can't find \"diffuse\".\n");
42 if((spec_loc = sprog->get_uniform_location("specular")) == -1) {
43 fprintf(stderr, "Invalid uniform location: can't find \"specular\".\n");
47 if((shin_loc = sprog->get_uniform_location("shininess")) == -1) {
48 fprintf(stderr, "Invalid uniform location: can't find \"shininess\".\n");
52 /* uniform locations for matrices */
54 if((mmviewproj_loc = sprog->get_uniform_location("mmviewproj")) == -1) {
55 fprintf(stderr, "Invalid uniform location: can't find \"mmviewproj\".\n");
59 if((mview_loc = sprog->get_uniform_location("mview")) == -1) {
60 fprintf(stderr, "Invalid uniform location: can't find \"mview\".\n");
67 void Renderer::draw() const
77 for(size_t i=0; i<scene->objects.size(); i++) {
78 draw_object(scene->objects[i]);
82 void Renderer::draw_object(Object *object) const
84 Material *m = object->material;
86 /* setting uniforms for material */
88 sprog->set_uniformf(diff_loc, m->diffuse.x, m->diffuse.y, m->diffuse.z, 1);
89 sprog->set_uniformf(spec_loc, m->specular.x, m->specular.y, m->specular.z, 1);
90 sprog->set_uniformf(shin_loc, m->shininess);
97 /* setting uniforms for matrices */
99 Mat4 mmviewproj = object->transform * camera->get_view_matrix() * mprojection;
100 sprog->set_uniform_matrix(mmviewproj_loc, mmviewproj);
102 Mat4 mview = object->transform * camera->get_view_matrix();
103 sprog->set_uniform_matrix(mview_loc, mview);
105 object->mesh->update_vertex_data();
106 object->mesh->draw();