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HEAD
quick backup of the finished scene loader before I submit other parts
[demo]
/
src
/
shader.cc
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#include <stdio.h>
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#include "shader.h"
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Shader::Shader() {}
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Shader::~Shader() {}
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bool Shader::load(const char *fname, SType type)
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{
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switch(type) {
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case SDR_VERTEX:
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case SDR_FRAGMENT:
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break;
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default:
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fprintf(stderr, "Invalid shader type used in loading.\n");
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return false;
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}
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return true;
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}
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ShaderProgram::ShaderProgram()
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{
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}
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ShaderProgram::~ShaderProgram()
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{
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}
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void ShaderProgram::add_shader(Shader *sdr, SType type)
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{
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shaders[type] = sdr;
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}