1 #ifndef SHADER_MANAGER_H_
2 #define SHADER_MANAGER_H_
11 std::map<std::string, Shader *> shaders;
18 void add_shader(Shader *sdr, const char *name);
19 Shader *load_shader(const char *name, SType type);
20 void delete_shaders();
22 ShaderProgram *create_shader_program(const char *vname, const char *fname);
24 void set_path(const char *path);
27 #endif // SHADER_MANAGER_H_