#define GFXAPI_H_
class Mesh;
-class Texture;
class ShaderProgram;
class Shader;
+class Texture;
+class UniformBuffer;
enum Gfx_API {
GFX_GL,
Texture *gfx_create_texture();
ShaderProgram *gfx_create_shader_program();
Shader *gfx_create_shader();
+UniformBuffer *gfx_create_uniform_buffer();
+
char *gfx_get_shader_path();
#endif // GFXAPI_H_