#define SHADER_H_
enum SType {
- SDR_VERTzX,
+ SDR_UNKNOWN,
+ SDR_VERTEX,
SDR_FRAGMENT
};
class Shader {
-private:
- SType type;
+protected:
+ virtual bool create(char *buf, unsigned int bsz, const char *fname) = 0;
public:
+ SType type;
+
Shader();
- ~Shader();
+ virtual ~Shader() = 0;
- virtual bool load(const char *fname, SType type) = 0;
+ virtual void destroy() = 0;
+ virtual bool load(const char *fname, SType type);
+ virtual void attach(unsigned int prog) = 0; // if vulkan -> leave empty
};
class ShaderProgram {
-private:
+protected:
Shader *shaders[2];
public:
ShaderProgram();
- virtual ~ShaderProgram() = 0;
+ virtual ~ShaderProgram();
- void set_shader(Shader *sdr, SType type);
+ virtual void add_shader(Shader *sdr);
+ virtual bool link() = 0;
+ virtual bool load(const char *vfname, const char *ffname) = 0;
};
#endif // SHADER_H_