#include <map>
+#include "gfxapi.h"
+
#include "shader_manager.h"
#include "opengl/shader-gl.h"
-extern bool use_vulkan;
-
ShaderManager::ShaderManager() {}
ShaderManager::~ShaderManager() {}
return it->second;
}
- Shader *sdr;
- if(use_vulkan) {
- // sdr = new ShaderVK;
- }
- else {
- sdr = new ShaderGL;
- }
+ Shader *sdr = gfx_create_shader();
std::string fname = path.empty() ? std::string(name) : path + "/" + std::string(name);
if(!sdr->load(fname.c_str(), type)) {
- fprintf(stderr, "Failed to load shader: %s.\n", fname.c_str());
delete sdr;
return 0;
}
ShaderProgram *ShaderManager::create_shader_program(const char *vname, const char *fname)
{
- path = use_vulkan ? "vk_shaders" : "gl_shaders";
+ path = std::string(gfx_get_shader_path());
+
+ if(!vname || !fname)
+ return 0;
Shader *vsdr = load_shader(vname, SDR_VERTEX);
if(!vsdr)
if(!fsdr)
return 0;
- ShaderProgram *sprog;
-
- if(use_vulkan) {
- // TODO
- return 0;
- }
- else {
- sprog = new ShaderProgramGL;
- }
+ ShaderProgram *sprog = gfx_create_shader_program();
if(!sprog->create()) {
return 0;
this->path.clear();
else
this->path = std::string(path);
-}
\ No newline at end of file
+}