#include "event.h"
class Window {
+public:
+ enum State {STATE_NORMAL, STATE_MINIMIZED, STATE_MAXIMIZED, STATE_SHADED};
+
private:
char *title;
+ State state;
+
Rect rect;
+ Rect normal_rect; // normal state rectangle managed by the wm
+
Callbacks callbacks;
std::vector<Window*> children;
bool dirty;
bool managed; // whether the wm manages (+decorates) this win
+ bool focusable;
public:
Window();
~Window();
const Rect &get_rect() const;
+ Rect get_absolute_rect() const;
bool contains_point(int ptr_x, int ptr_y);
void move(int x, int y);
*/
void invalidate();
- void draw(const Rect &dirty_region);
+ void draw(Rect *dirty_region);
void draw_children(const Rect &dirty_region);
unsigned char *get_win_start_on_fb();
void set_managed(bool managed);
bool get_managed() const;
+ void set_focusable(bool focusable);
+ bool get_focusable() const;
+
+ bool get_dirty() const;
+
void set_display_callback(DisplayFuncType func);
void set_keyboard_callback(KeyboardFuncType func);
void set_mouse_button_callback(MouseButtonFuncType func);
void add_child(Window *win);
void remove_child(Window *win);
+ Window **get_children();
+ int get_children_count() const;
+
const Window *get_parent() const;
Window *get_parent();
+ void set_state(State state);
+ State get_state() const;
+
// XXX remove if not needed
friend class WindowManager;
};