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Samplers are not needed anymore
[gl4]
/
main.c
diff --git
a/main.c
b/main.c
index
3f503bf
..
0c956e2
100644
(file)
--- a/
main.c
+++ b/
main.c
@@
-42,7
+42,6
@@
struct matrix_state {
float lpos[3];
} __attribute__((packed));
float lpos[3];
} __attribute__((packed));
-unsigned int sampler;
unsigned int tex;
int init(void);
unsigned int tex;
int init(void);
@@
-103,8
+102,6
@@
int main(int argc, char **argv)
int init(void)
{
int init(void)
{
- unsigned int uloc_matrix;
-
glDebugMessageCallback(gldebug, 0);
glEnable(GL_DEPTH_TEST);
glEnable(GL_CULL_FACE);
glDebugMessageCallback(gldebug, 0);
glEnable(GL_DEPTH_TEST);
glEnable(GL_CULL_FACE);
@@
-119,10
+116,6
@@
int init(void)
return -1;
}
return -1;
}
- glGenSamplers(1, &sampler);
- glSamplerParameteri(sampler, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);
- glSamplerParameteri(sampler, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
-
if(gen_torus(&torus, 1.0, 0.25, 32, 12) == -1) {
return -1;
}
if(gen_torus(&torus, 1.0, 0.25, 32, 12) == -1) {
return -1;
}
@@
-147,8
+140,6
@@
int init(void)
glGenBuffers(1, &ubo_matrix);
glBindBuffer(GL_UNIFORM_BUFFER, ubo_matrix);
glBufferData(GL_UNIFORM_BUFFER, sizeof matrix_state, &matrix_state, GL_STREAM_DRAW);
glGenBuffers(1, &ubo_matrix);
glBindBuffer(GL_UNIFORM_BUFFER, ubo_matrix);
glBufferData(GL_UNIFORM_BUFFER, sizeof matrix_state, &matrix_state, GL_STREAM_DRAW);
- uloc_matrix = glGetUniformBlockIndex(sdr, "matrix_state");
- glUniformBlockBinding(sdr, uloc_matrix, UBLOCK_MATRIX);
return 0;
}
return 0;
}
@@
-165,7
+156,6
@@
void cleanup(void)
glDeleteVertexArrays(1, &torus.vao);
}
glDeleteTextures(1, &tex);
glDeleteVertexArrays(1, &torus.vao);
}
glDeleteTextures(1, &tex);
- glDeleteSamplers(1, &sampler);
}
void display(void)
}
void display(void)
@@
-196,11
+186,9
@@
void display(void)
glBindBufferBase(GL_UNIFORM_BUFFER, UBLOCK_MATRIX, ubo_matrix);
glBindTexture(GL_TEXTURE_2D, tex);
glBindBufferBase(GL_UNIFORM_BUFFER, UBLOCK_MATRIX, ubo_matrix);
glBindTexture(GL_TEXTURE_2D, tex);
- glBindSampler(0, sampler);
draw_mesh(&torus);
draw_mesh(&torus);
- glBindSampler(0, 0);
- //assert(glGetError() == GL_NO_ERROR);
+ assert(glGetError() == GL_NO_ERROR);
glutSwapBuffers();
}
glutSwapBuffers();
}