+ TerrainParams p;
+ p.xsz = 50;
+ p.ysz = 50;
+ p.max_height = 5;
+ p.xtiles = 20;
+ p.ytiles = 20;
+ p.tile_usub = 10;
+ p.tile_vsub = 10;
+ p.num_octaves = 3;
+ p.noise_freq = 10;
+ p.coarse_heightmap = &ter_hmap;
+
+ terrain.init();
+ terrain.generate(p);
+
+ terrain_mat.diffuse = Vec3(1, 1, 1);
+ terrain_mat.specular = Vec3(0, 0, 0);
+ terrain_mat.shininess = 40;
+ terrain_mat.dtex = terrain_tex;
+ terrain_mat.name = "tt";
+
+ terrain.material = terrain_mat;
+
+ terrain_rend = new Renderer;
+ terrain_rend->camera = camera;
+ terrain_rend->scene = terrain.get_visible(camera);
+ if(!terrain_rend->create()) {
+ fprintf(stderr, "terrain fail\n");