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Changed the OpenGL part and the GLSL shaders to use UBO and
[demo]
/
src
/
opengl
/
mesh-gl.h
diff --git
a/src/opengl/mesh-gl.h
b/src/opengl/mesh-gl.h
index
78d415a
..
ca4c058
100644
(file)
--- a/
src/opengl/mesh-gl.h
+++ b/
src/opengl/mesh-gl.h
@@
-18,6
+18,10
@@
private:
void update_vbo();
void update_vbo();
+ /* used by draw_normals to debug stuff: */
+ mutable unsigned int nvao;
+ mutable unsigned int nvbo;
+
public:
MeshGL();
MeshGL(const MeshGL &mesh);
public:
MeshGL();
MeshGL(const MeshGL &mesh);
@@
-26,7
+30,8
@@
public:
virtual ~MeshGL();
virtual void draw() const override;
virtual ~MeshGL();
virtual void draw() const override;
- virtual void update_vertex_data() override;
+ virtual void draw_normals(float scale) const override;
+ virtual bool update_vertex_data() override;
void destroy_vbo();
};
void destroy_vbo();
};