- if(!(nprog = sdr_man->create_shader_program("debug.v.glsl", "debug.f.glsl"))) {
- fprintf(stderr, "Failed to load debug shaders.\n");
- }
-
- if(!(sprog = sdr_man->create_shader_program("default.v.glsl", "default.f.glsl"))) {
- return false;
- }
-
- /* getting material uniform locations: diffuse, specular, specular exponent (strength) */
-
- if((diff_loc = sprog->get_uniform_location("diffuse")) == -1) {
- fprintf(stderr, "Invalid uniform location: can't find \"diffuse\".\n");
- return false;
- }
+ // if(!(nprog = sdr_man->create_shader_program("debug.v.glsl", "debug.f.glsl"))) {
+ // fprintf(stderr, "Failed to load debug shaders.\n");
+ // }