- /* diffuse */
- int diff_loc;
- if((diff_loc = sprog->get_uniform_location("diffuse")) != -1) {
- sprog->set_uniformf(diff_loc, m->diffuse.x, m->diffuse.y, m->diffuse.z);
+
+ /* setting uniforms for material */
+
+ if(diff_loc != -1)
+ sprog->set_uniformf(diff_loc, m->diffuse.x, m->diffuse.y, m->diffuse.z, 1);
+
+ if(spec_loc != -1)
+ sprog->set_uniformf(spec_loc, m->specular.x, m->specular.y, m->specular.z, 1);
+
+ if(shin_loc != -1)
+ sprog->set_uniformf(shin_loc, m->shininess);
+
+ if(fog_loc != -1)
+ sprog->set_uniformf(fog_loc, fog_density);
+
+ /* texture */
+
+ if(m->dtex)
+ m->dtex->bind(0);
+
+ /* setting uniforms for matrices */
+
+ Mat4 mmviewproj = object->transform * camera->get_view_matrix() * mprojection;
+ if(mmviewproj_loc != -1)
+ sprog->set_uniform_matrix(mmviewproj_loc, mmviewproj);
+
+ Mat4 mview = object->transform * camera->get_view_matrix();
+ if(mview_loc != -1)
+ sprog->set_uniform_matrix(mview_loc, mview);
+
+ object->mesh->draw();
+
+ // debug
+#ifdef DRAW_NORMALS
+ if(nprog) {
+ int loc = nprog->get_uniform_location("mmviewproj");
+ if(loc != -1) {
+ nprog->set_uniform_matrix(loc, mmviewproj);
+ }
+ nprog->use();
+ object->mesh->draw_normals(1.0);