- fu.diffuse = Vec4(m->diffuse.x, m->diffuse.y, m->diffuse.z, 1.0);
- fu.specular = Vec4(m->specular.x, m->specular.y, m->specular.z, 1.0);
- fu.shininess = m->shininess;
- fu.fog_density = fog_density;
+ default_fs_uniforms.diffuse = Vec4(m->diffuse.x, m->diffuse.y, m->diffuse.z, 1.0);
+ default_fs_uniforms.specular = Vec4(m->specular.x, m->specular.y, m->specular.z, 1.0);
+ default_fs_uniforms.shininess = m->shininess;
+ default_fs_uniforms.fog_density = fog_density;