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getting uniform locations once, at the renderer creation, not everytime
[demo]
/
src
/
renderer.h
diff --git
a/src/renderer.h
b/src/renderer.h
index
776ad9d
..
8f19243
100644
(file)
--- a/
src/renderer.h
+++ b/
src/renderer.h
@@
-1,36
+1,31
@@
#ifndef RENDERER_H_
#define RENDERER_H_
#ifndef RENDERER_H_
#define RENDERER_H_
-/*
- this might change:
- atm we are going to have 1 renderer per scene and 1 shader program
- for the scene
- */
-
-
-class Camera;
+class OrbitCamera;
class Object;
class Scene;
class ShaderProgram;
class Renderer {
protected:
class Object;
class Scene;
class ShaderProgram;
class Renderer {
protected:
+ int diff_loc;
+ int spec_loc;
+ int shin_loc;
+ int mmviewproj_loc;
+ int mview_loc;
+
ShaderProgram *sprog;
ShaderProgram *sprog;
- virtual void draw_object(Object *object) const = 0;
+ virtual void draw_object(Object *object) const;
public:
Scene *scene;
public:
Scene *scene;
- Camera *camera;
+ OrbitCamera *camera;
Renderer();
Renderer();
- Renderer(ShaderProgram *sprog, Scene *scene, Camera *camera);
virtual ~Renderer();
virtual ~Renderer();
- virtual bool load_shader_program(const char *vfname, const char *ffname) = 0;
- virtual void use_shader_program() = 0;
-
- virtual bool create() = 0;
- virtual void draw() const = 0;
+ virtual bool create();
+ virtual void draw() const;
};
#endif // RENDERER_H_
\ No newline at end of file
};
#endif // RENDERER_H_
\ No newline at end of file