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terrain working - no culling
[demo]
/
src
/
renderer.h
diff --git
a/src/renderer.h
b/src/renderer.h
index
8f19243
..
c3fb0bf
100644
(file)
--- a/
src/renderer.h
+++ b/
src/renderer.h
@@
-15,7
+15,14
@@
protected:
int mview_loc;
ShaderProgram *sprog;
int mview_loc;
ShaderProgram *sprog;
+
+ /* debug shader to draw normals */
+ ShaderProgram *nprog;
+
+ Texture *skytex, *dskytex;
+
virtual void draw_object(Object *object) const;
virtual void draw_object(Object *object) const;
+ virtual void draw_skybox() const;
public:
Scene *scene;
public:
Scene *scene;
@@
-26,6
+33,9
@@
public:
virtual bool create();
virtual void draw() const;
virtual bool create();
virtual void draw() const;
+
+ virtual void set_sky_tex(Texture *stex);
+ virtual void set_diffuse_sky_tex(Texture *dstex);
};
#endif // RENDERER_H_
\ No newline at end of file
};
#endif // RENDERER_H_
\ No newline at end of file