The 99% of the scenes have 1 mesh per node => for simplicity we only check the 1st one.
Also: the 3D models we are going to use for this demo, have flat structure (no hierarchy)
but just in case we need to replace them later, we calculate the transform by assuming that we
The 99% of the scenes have 1 mesh per node => for simplicity we only check the 1st one.
Also: the 3D models we are going to use for this demo, have flat structure (no hierarchy)
but just in case we need to replace them later, we calculate the transform by assuming that we