- if(amesh->mTangents) {
- mesh->which_mask |= MESH_TANGENT;
- Vec3 tangent = Vec3(amesh->mTangents[i].x, amesh->mTangents[i].y,
- amesh->mTangents[i].z);
- mesh->tangents.push_back(tangent);
- }
- else {
- mesh->tangents.push_back(Vec3(1, 0, 0));
- }
+ // if(amesh->mTangents) {
+ // mesh->which_mask |= MESH_TANGENT;
+ // Vec3 tangent = Vec3(amesh->mTangents[i].x, amesh->mTangents[i].y,
+ // amesh->mTangents[i].z);
+ // mesh->tangents.push_back(tangent);
+ // }
+ // else {
+ // mesh->tangents.push_back(Vec3(1, 0, 0));
+ // }