using descriptor sets. The current design is suitable for OpenGL and
it *might* have to be rewritten to work with both APIs later
*/
using descriptor sets. The current design is suitable for OpenGL and
it *might* have to be rewritten to work with both APIs later
*/
virtual void set_uniformi(int location, int value) = 0;
virtual void set_uniformi(int location, int x, int y) = 0;
virtual void set_uniformi(int location, int value) = 0;
virtual void set_uniformi(int location, int x, int y) = 0;