ResourceVK();
~ResourceVK();
bool create_ds_layout(unsigned int num, VkDescriptorType type,
VkShaderStageFlags stage, VkSampler *sampler);
ResourceVK();
~ResourceVK();
bool create_ds_layout(unsigned int num, VkDescriptorType type,
VkShaderStageFlags stage, VkSampler *sampler);