void (*gfx_clear)(float r, float g, float b);
void (*gfx_viewport)(int x, int y, int width, int height);
+void (*gfx_zbuffer)(bool enable);
+void (*gfx_cull_face)(Gfx_cull_face cf);
bool gfx_init(Gfx_API api)
case GFX_VK:
return new MeshVK;
}
+ return 0;
}
Texture *gfx_create_texture()
{
case GFX_VK:
return new TextureVK;
}
+ return 0;
}
ShaderProgram *gfx_create_shader_program()
// return new ShaderProgramVK;
return 0;
}
+ return 0;
}
Shader *gfx_create_shader()
// return new ShaderVK;
return 0;
}
+ return 0;
}
char *gfx_get_shader_path()
case GFX_VK:
return (char *)"vk_shaders";
}
+ return (char *)"";
}
\ No newline at end of file