#include <stdio.h>
#include <stdlib.h>
+#include <string.h>
#include "winnie.h"
static void display(Window *win);
static void keyboard(Window *win, int key, bool pressed);
+static void button(Window *win, int bn, bool pressed, int x, int y);
+static void motion(Window *win, int x, int y);
static void cleanup();
int main()
{
- winnie_init();
+ if(!winnie_init()) {
+ exit(1);
+ }
+
atexit(cleanup);
Window *win1 = new Window;
win1->resize(200, 300);
win1->set_display_callback(display);
win1->set_keyboard_callback(keyboard);
+ win1->set_mouse_button_callback(button);
+ win1->set_mouse_motion_callback(motion);
+
+ Window *win2 = new Window;
+ win2->set_title("title2");
+ win2->move(150, 10);
+ win2->resize(200, 300);
+ win2->set_display_callback(display);
+ win2->set_keyboard_callback(keyboard);
+ win2->set_mouse_button_callback(button);
+ win2->set_mouse_motion_callback(motion);
wm->add_window(win1);
+ wm->add_window(win2);
while(1) {
process_events();
static void display(Window *win)
{
- if(wm->get_focused_window() != win) {
- fill_rect(win->get_rect(), 106, 106, 250);
+ const char *win_title = win->get_title();
+ const char *t1 = "title1";
+ const char *t2 = "title2";
+
+ if(!strcmp(win_title, t1)) {
+ fill_rect(win->get_absolute_rect(), 255, 0, 0);
}
- else {
- fill_rect(win->get_rect(), 0, 0, 255);
+
+ if(!strcmp(win_title, t2)) {
+ fill_rect(win->get_absolute_rect(), 0, 255, 0);
}
}
}
}
+static void button(Window *win, int bn, bool pressed, int x, int y)
+{
+ printf("WINDOW(%p) button %d %s\n", (void*)win, bn, pressed ? "press" : "release");
+}
+
+static void motion(Window *win, int x, int y)
+{
+ printf("WINDOW(%p) motion %d %d\n", (void*)win, x, y);
+}
+
static void cleanup()
{
winnie_shutdown();