#include <string>
#include "mesh.h"
+#include "hair.h"
+
+#define MAX_NUM_SPAWNS 500
static bool init();
static void cleanup();
static std::vector<Mesh*> meshes;
static Mesh *mesh_head;
+static Hair hair;
int win_width, win_height;
float cam_theta, cam_phi = 25, cam_dist = 8;
glEnable(GL_LIGHTING);
glEnable(GL_LIGHT0);
- glClearColor(1, 0.5, 0.5, 1);
+ glClearColor(0.5, 0.5, 0.5, 1);
meshes = load_meshes("data/head.fbx");
if (meshes.empty()) {
fprintf(stderr, "Failed to load mesh.\n");
mesh_head = meshes[i];
}
}
+ if(!mesh_head) {
+ fprintf(stderr, "Failed to find the head mesh.\n");
+ return false;
+ }
+
+ if(!hair.init(mesh_head, MAX_NUM_SPAWNS, 0.1)) {
+ fprintf(stderr, "Failed to initialize hair\n");
+ return false;
+ }
return true;
}
static void cleanup()
{
+ for(size_t i=0; i<meshes.size(); i++) {
+ delete meshes[i];
+ }
}
static void display()
glRotatef(cam_phi, 1, 0, 0);
glRotatef(cam_theta, 0, 1, 0);
- glTranslatef(0, -16, 0);
-
for(size_t i=0; i<meshes.size(); i++) {
meshes[i]->draw();
}
+ hair.draw();
+
glutSwapBuffers();
assert(glGetError() == GL_NO_ERROR);
}