static void display(Window *win);
static void keyboard(Window *win, int key, bool pressed);
+static void button(Window *win, int bn, bool pressed, int x, int y);
+static void motion(Window *win, int x, int y);
static void cleanup();
int main()
{
- winnie_init();
+ if(!winnie_init()) {
+ exit(1);
+ }
+
atexit(cleanup);
Window *win1 = new Window;
win1->set_title("title1");
win1->move(5, 10);
- win1->resize(600, 800);
+ win1->resize(200, 300);
win1->set_display_callback(display);
win1->set_keyboard_callback(keyboard);
+ win1->set_mouse_button_callback(button);
+ win1->set_mouse_motion_callback(motion);
wm->add_window(win1);
while(1) {
process_events();
}
-
- winnie_shutdown();
}
static void display(Window *win)
{
- fill_rect(win->get_rect(), 0, 0, 0);
+ if(wm->get_focused_window() != win) {
+ fill_rect(win->get_absolute_rect(), 106, 106, 250);
+ }
+ else {
+ fill_rect(win->get_absolute_rect(), 0, 0, 255);
+ }
}
static void keyboard(Window *win, int key, bool pressed)
}
}
+static void button(Window *win, int bn, bool pressed, int x, int y)
+{
+ printf("WINDOW(%p) button %d %s\n", (void*)win, bn, pressed ? "press" : "release");
+}
+
+static void motion(Window *win, int x, int y)
+{
+ printf("WINDOW(%p) motion %d %d\n", (void*)win, x, y);
+}
+
static void cleanup()
{
- destroy_gfx();
+ winnie_shutdown();
}