#include <stdio.h>
+#include <stdlib.h>
+#include <string.h>
-#include "gfx.h"
+#include "winnie.h"
+
+static void display(Window *win);
+static void keyboard(Window *win, int key, bool pressed);
+static void button(Window *win, int bn, bool pressed, int x, int y);
+static void motion(Window *win, int x, int y);
+static void cleanup();
int main()
{
- if(!init_gfx()) {
- return 1;
+ if(!winnie_init()) {
+ exit(1);
}
- set_cursor_visibility(false);
-
- unsigned char* fb = get_framebuffer();
- Rect scrn_sz = get_screen_size();
-
- for(int i=0; i<scrn_sz.height; i++) {
- for(int j=0; j<scrn_sz.width; j++) {
- unsigned char color0[3] = {255, 0, 0};
- unsigned char color1[3] = {0, 0, 255};
- unsigned char* color;
-
- //red blue chessboard 16 pxls size
- if(((j >> 4) & 1) == ((i >> 4) & 1)) {
- color = color0;
- }
- else {
- color = color1;
- }
-
- *fb++ = color[0];
- *fb++ = color[1];
- *fb++ = color[2];
- fb++;
- }
+ atexit(cleanup);
+
+ Window *win1 = new Window;
+ win1->set_title("Clipping the win title");
+ win1->move(200, 100);
+ win1->resize(200, 300);
+ win1->set_display_callback(display);
+ win1->set_keyboard_callback(keyboard);
+ win1->set_mouse_button_callback(button);
+ win1->set_mouse_motion_callback(motion);
+
+ Window *win2 = new Window;
+ win2->set_title("window 2");
+ win2->move(300, 100);
+ win2->resize(200, 300);
+ win2->set_display_callback(display);
+ win2->set_keyboard_callback(keyboard);
+ win2->set_mouse_button_callback(button);
+ win2->set_mouse_motion_callback(motion);
+
+ wm->add_window(win1);
+ wm->add_window(win2);
+
+ while(1) {
+ process_events();
}
+}
- getchar();
- clear_screen(0, 0, 0);
+static void display(Window *win)
+{
+ fill_rect(win->get_absolute_rect(), 128, 128, 128);
+}
- destroy_gfx();
+static void keyboard(Window *win, int key, bool pressed)
+{
+ switch(key) {
+ case 'q':
+ exit(0);
+ }
+}
+
+static void button(Window *win, int bn, bool pressed, int x, int y)
+{
+ printf("WINDOW(%p) button %d %s\n", (void*)win, bn, pressed ? "press" : "release");
+}
+
+static void motion(Window *win, int x, int y)
+{
+ printf("WINDOW(%p) motion %d %d\n", (void*)win, x, y);
+}
+
+static void cleanup()
+{
+ winnie_shutdown();
}