std::vector<Vec3> normals;
std::vector<Vec3> tangents;
std::vector<Vec2> tex_coords;
+
std::string name;
+ unsigned int mat_idx;
- unsigned int which_mask;
Mesh();
virtual ~Mesh() = 0;
+
+ virtual void draw() const = 0;
};
#endif // MESH_H_
\ No newline at end of file