#include "global.h"
#include "morph_renderer.h"
+#include "object.h"
#include "scene.h"
#include "shader.h"
#include "shader_manager.h"
+#include "texture.h"
MorphRenderer::MorphRenderer()
{
mmviewproj_loc = sprog->get_uniform_location("mmviewproj");
mview_loc = sprog->get_uniform_location("mview");
+ mmod_loc = sprog->get_uniform_location("mmod");
+
+ dstex_loc = sprog->get_uniform_location("dstex");
+ if(dstex_loc != -1)
+ sprog->set_uniformi(dstex_loc, 1);
return true;
}
if(!sprog->link())
return;
+ if(dskytex) {
+ dskytex->bind(1);
+ }
+
sprog->use();
for(size_t i=0; i<scene->objects.size(); i++) {
float t = (sin(time_sec + 7.3 * noise(i * M_PI)) + 1) * 0.5;
- if (t_loc != -1)
+ if(t_loc != -1)
sprog->set_uniformf(t_loc, t);
+
+ if(mmod_loc != -1)
+ sprog->set_uniform_matrix(mmod_loc, scene->objects[i]->transform.upper3x3());
+
draw_object(scene->objects[i]);
}
}
\ No newline at end of file