ShaderProgramGL();
virtual ~ShaderProgramGL();
- virtual void cache_uniforms() override;
-
virtual bool link() override;
- virtual bool use() override;
+ virtual bool use() const override;
virtual bool create() override;
virtual void destroy() override;
virtual void attach_shader(Shader *shader) override;
-
- int get_uniform_location(const char *name) const;
- int get_attribute_location(const char *name) const;
-
- virtual void set_uniformi(int location, int value) override;
- virtual void set_uniformi(int location, int x, int y) override;
- virtual void set_uniformi(int location, int x, int y, int z) override;
- virtual void set_uniformi(int location, int x, int y, int z, int w) override;
-
- virtual void set_uniformf(int location, float value) override;
- virtual void set_uniformf(int location, float x, float y) override;
- virtual void set_uniformf(int location, float x, float y, float z) override;
- virtual void set_uniformf(int location, float x, float y, float z, float w) override;
-
- virtual void set_uniform_matrix(int location, const Mat4 &mat) override;
};
-#endif // SHADER_GL_H_
\ No newline at end of file
+#endif // SHADER_GL_H_