ShaderProgramGL();
virtual ~ShaderProgramGL();
- virtual void cache_uniforms() override;
-
virtual bool link() override;
- virtual bool use() override;
+ virtual bool use() const override;
virtual bool create() override;
virtual void destroy() override;
virtual void attach_shader(Shader *shader) override;
- int get_uniform_location(const char *name) const;
- int get_attribute_location(const char *name) const;
+ virtual int get_uniform_location(const char *name) const override;
virtual void set_uniformi(int location, int value) override;
virtual void set_uniformi(int location, int x, int y) override;