scene = 0;
camera = 0;
sprog = 0;
+
+ skytex = 0;
+ dskytex = 0;
}
Renderer::~Renderer()
object->mesh->update_vertex_data();
object->mesh->draw();
+}
+
+void Renderer::set_sky_tex(Texture *stex)
+{
+ skytex = stex;
+}
+
+void Renderer::set_diffuse_sky_tex(Texture *dstex)
+{
+ dskytex = dstex;
}
\ No newline at end of file