#ifndef RENDERER_H_
#define RENDERER_H_
+#include <gmath/gmath.h>
+
class OrbitCamera;
class Object;
class Scene;
class ShaderProgram;
+class Texture;
+class UniformBuffer;
+
+enum {
+ MATRIX_UNIFORMS = 0,
+ SHADING_UNIFORMS = 1,
+ SKY_MATRIX_UNIFORMS = 2,
+ MORPHING_UNIFORMS = 3,
+ MORPHING_SHADING_UNIFORMS = 4,
+};
+
+struct BaseVertUniforms {
+ Mat4 mview;
+ Mat4 mmviewproj;
+ Mat4 mmod;
+};
+
+struct BaseFragUniforms {
+ Vec4 diffuse;
+ Vec4 specular;
+ float shininess;
+ float fog_density;
+};
+
+struct SkyVertUniforms {
+ Mat4 mviewproj;
+};
class Renderer {
protected:
- int diff_loc;
- int spec_loc;
- int shin_loc;
- int mmviewproj_loc;
- int mview_loc;
+ BaseVertUniforms vu;
+ UniformBuffer *vbuf;
+
+ BaseFragUniforms fu;
+ UniformBuffer *fbuf;
+
+ SkyVertUniforms svu;
+ UniformBuffer *svbuf;
ShaderProgram *sprog;
+ /* debug shader to draw normals */
+ ShaderProgram *nprog;
+
Texture *skytex, *dskytex;
- virtual void draw_object(Object *object) const;
+ virtual void draw_object(Object *object);
virtual void draw_skybox();
public:
+ float fog_density;
+
Scene *scene;
OrbitCamera *camera;
virtual ~Renderer();
virtual bool create();
- virtual void draw() const;
+ virtual void draw();
virtual void set_sky_tex(Texture *stex);
virtual void set_diffuse_sky_tex(Texture *dstex);
};
-#endif // RENDERER_H_
\ No newline at end of file
+#endif // RENDERER_H_