class Renderer {
protected:
- BaseMatrixUniforms vu;
- UniformBuffer *vbuf;
+ BaseMatrixUniforms default_vs_uniforms;
+ UniformBuffer *default_vs_ub;
- BaseShadingUniforms fu;
- UniformBuffer *fbuf;
+ BaseShadingUniforms default_fs_uniforms;
+ UniformBuffer *default_fs_ub;
- SkyMatrixUniforms svu;
- UniformBuffer *svbuf;
+ SkyMatrixUniforms sky_vs_uniforms;
+ UniformBuffer *sky_vs_ub;
ShaderProgram *sprog;