std::vector<Mesh *> meshes;
std::vector<Material *> materials;
std::vector<Texture *> textures;
- // std::vector<Light *>lights;
- // std::vector<Camera *>camera;
std::vector<Object *> objects;
Scene();
~Scene();
bool load(const char *fname);
- //TODO
- // Texture *find_texture(const char *name);
- // Material *find_material(const char *name);
- // Mesh *find_mesh(const char *name);
+
+ Mesh *find_mesh(const char *name);
+ Material *find_material(const char *name);
+ Texture *find_texture(const char *name);
};
#endif // SCENE_H_
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