--- /dev/null
+#ifdef WINNIE_SDL
+#include <SDL/SDL.h>
+
+#include "keyboard.h"
+#include "window.h"
+#include "wm.h"
+
+extern SDL_Event sdl_event;
+
+bool init_keyboard()
+{
+ return true;
+}
+
+void destroy_keyboard()
+{
+}
+
+int get_keyboard_fd()
+{
+ return -1;
+}
+
+void process_keyboard_event()
+{
+ int key = sdl_event.key.keysym.sym;
+
+ Window *focused_win = wm->get_focused_window();
+ if(focused_win) {
+ KeyboardFuncType keyb_callback = focused_win->get_keyboard_callback();
+ if(keyb_callback) {
+ bool pressed = sdl_event.key.state == SDL_PRESSED;
+ keyb_callback(focused_win, key, pressed);
+ }
+ }
+}
+#endif // WINNIE_SDL