#include <stdio.h>
#include "shader.h"
-ShaderProgram *current_program;
-
Shader::Shader() {}
Shader::~Shader()
{
unsigned int fsz;
if(!(fp = fopen(fname, "rb"))) {
- fprintf(stderr, "Failed to open shader: %s.\n", fname);
+ fprintf(stderr, "Failed to open shader: %s\n", fname);
return false;
}
fsz = ftell(fp);
rewind(fp);
- char *buf;
- if(!(buf = new char[fsz + 1])) {
- fprintf(stderr, "Failed to allocate %u buffers.\n", fsz + 1);
- fclose(fp);
-
- return false;
- }
+ char *buf = new char[fsz + 1];
if(fread(buf, 1, fsz, fp) < fsz) {
- fprintf(stderr, "Failed to read shader: %s.\n", fname);
+ fprintf(stderr, "Failed to read shader: %s\n", fname);
delete buf;
fclose(fp);
return true;
}
-ShaderProgram::ShaderProgram()
+SType Shader::get_type()
{
- current_program = 0;
+ return type;
+}
+ShaderProgram::ShaderProgram()
+{
int len = sizeof shaders / sizeof *shaders;
for(int i=0; i<len; ++i) {
shaders[i] = 0;
delete shaders[i];
}
}
-
-// void ShaderProgram::add_shader(Shader *sdr)
-// {
-// assert(sdr->type < sizeof shaders / sizeof *shaders);
-// shaders[sdr->type] = sdr;
-// }
-
-ShaderProgram *get_current_program()
-{
- return current_program;
-}
\ No newline at end of file