#ifndef SHADER_H_
#define SHADER_H_
+#include <vulkan/vulkan.h>
+
+#include <vector>
+#include <string>
+
+#include <gmath/gmath.h>
+
+/*
+ Shader class
+*/
+
enum SType {
SDR_UNKNOWN,
SDR_VERTEX,
class Shader {
protected:
+ SType type;
+ std::string name;
+
virtual bool create(char *buf, unsigned int bsz, const char *fname) = 0;
public:
- SType type;
Shader();
virtual ~Shader() = 0;
- virtual void destroy() = 0;
virtual bool load(const char *fname, SType type);
- virtual void attach(unsigned int prog) = 0; // if vulkan -> leave empty
+ virtual void destroy() = 0;
+ virtual SType get_type();
};
+/* Shader Program */
+
class ShaderProgram {
protected:
Shader *shaders[2];
ShaderProgram();
virtual ~ShaderProgram();
- virtual void add_shader(Shader *sdr);
+ virtual bool create() = 0;
virtual bool link() = 0;
- virtual bool load(const char *vfname, const char *ffname) = 0;
+ virtual bool use() const = 0;
+ virtual void destroy() = 0;
+ virtual void attach_shader(Shader *shader) = 0;
};
#endif // SHADER_H_